Bio
stevelee@steveleeinc.com
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As an animator, Steve Lee has always found inspiration from his personal
experiences to create dynamic animation. Beginning in his childhood, Steve
studied martial arts for several years in San Francisco's Chinatown where he
developed an understanding of the ways in which the body moves. He has
pored over thousands of movies, cartoons, and superhero comics (and still does
to this day) to study the different styles that illustrators have used to show
action and acting. Steve has studied fight sequences, character acting, frame
by frame to inspire him in his animation. That vast knowledge of motion
coupled with Steve's love of illustration made animation a natural career
choice.

After leaving the military in 1987, Steve attended the prestigious California
Institute of the Arts
in Southern California to study animation with the industry's
best instructors--most of them famous animators from Disney. Just days after
Steve's graduation from Cal Arts in 1990 where he earned his
B.F.A. in
animation
, he was recruited by (Colossal) Pictures to return home to San
Francisco to be an assistant animator. During his next four years at (Colossal),
Steve rose from being an assistant to a full-fledged animator on spots for
Nike,
Converse, Kelloggs's, Intel, Coca-Cola, and Pepsi
--just to name a few of the
high-profile spots he's animated. He also pitched in to do some work there as a
layout and storyboard artist. Steve even got his first chance to be an
animation director on an
Ameritech commercial followed up with some
directing work on some smaller spots.

Steve relocated to Redmond, WA in 1994 to join the brand new Interactive TV
team at Microsoft as an animation director and character designer where he
was responsible for creating new content for the launch on Microsoft Network.
Steve was a key creator of an original interactive comic called
 "RE-man" for
MSN
. He designed all of the characters, and single-handedly illustrated every
issue. Steve also worked with the
"RE-man" writer to help develop some of the
storylines. While at
Microsoft, Steve developed an interest in the growing 3-D
animation industry.

After leaving
Microsoft in 1996, Steve went back to the Bay Area to work for
Industrial Light & Magic
. It was here that he began his career in 3-D animation
working on films including
Star Wars: Episode 1, Mars Attacks!, Flubber, Small
Soldiers, and Jack Frost
. Steve continued his 3-D work on commercial and
feature effects at
PDI/Dreamworks in 1999 on such features as Mission
Impossible 2, Minority Report, and Evolution
. He also worked on commercial
animation for
Intel, Sega, and Coca-Cola while at PDI.

Before Steve left PDI in 2002, he got his introduction to video game animation
when he was "loaned" to
Electronic Arts to help out on the the game, "James
Bond: Agent Under Fire."
Realizing that he enjoyed the action sequences he
animated, Steve made a move to work on more games at
Sony Computer
Entertainment of America
as a senior animator on the Jet Li action game, "Rise
to Honor,"
as well as the follow-up to that game. He also served as a storyboard
artist on both games.

Steve looks forward to his next adventure and creating much more dynamic
animation. Take a look at all of his work and you will see that Steve Lee is an
animator who loves what he does and has fun doing it.
Comics
Anim Reel
Storyboards
Sketches
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Bio
STEVELEEINC.COM DESIGN BY STEVE LEE. COPYRIGHT (C) 2006 STEVE LEE